AI Insights · Timothy · April 2024
Top 5 Roguelike Games on Android in Peru: Q1 2024 Performance
Discover the performance trends of the top 5 Roguelike games on the Android platform in Peru during the first quarter of 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Roguelike games on the Android platform in Peru showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a closer look at the numbers, sourced from Sensor Tower.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw a steady increase in weekly revenue, peaking at approximately $3.2K in late January and maintaining around $2.9K towards the end of March. Weekly downloads started strong at 10.7K in the first week of January but gradually declined to 2.9K by the end of March. The game also experienced a decrease in weekly active users, from 17.9K at the beginning of January to around 11.6K by the end of March.
Legend of Mushroom by Joy Nice Games, released in early March, saw impressive weekly revenue growth, starting at $659 in its release week and reaching $5.3K by mid-March. Weekly downloads were high at 12.4K in the first week and peaked at 16.1K in the second week, before declining to 5.5K by the end of the month. Active users also saw an upward trend initially, peaking at 19.3K in mid-March before settling at 15.8K.
Soul Knight from ChillyRoom exhibited modest revenue figures, with a peak of $283 in late January and a gradual decline to $62 by the end of March. Weekly downloads were relatively stable, starting at 2.3K in early January and fluctuating around 1.1K towards the end of the quarter. The game maintained a consistent active user base, starting at 24.5K and ending the quarter at 19.4K.
Top Heroes: Kingdom Saga by RiverGame, which launched in mid-February, experienced varying weekly revenue, peaking at $1.5K in late February and stabilizing around $1.1K by the end of March. Weekly downloads showed a similar pattern, starting at 1.5K in mid-January and dropping to 781 by the end of March. Active users saw a notable increase in mid-February, reaching 4.3K, before settling at 2.7K by the end of the quarter.
Looney Tunes™ World of Mayhem from Scopely had a consistent performance in terms of revenue, hovering around $400-$500 throughout the quarter. Weekly downloads fluctuated, peaking at 1.6K in early February and settling around 777 by the end of March. The game maintained a stable active user base, starting at 2.1K in January and ending at 1.8K in March.
For more detailed insights and data, visit Sensor Tower.